

Basically the format adds extra height channels to a traditional 5.1 or 7.1 setup, the format is not a massive fan of overhead speakers arguing that we don't have ears on the top of our head and that is not how sound reaches our ears in the real world. Strictly speaking it is a channel-based approach as opposed to an object approach like its rivals, but the company argues its ability to move sound around the room in a natural way is the more effective. In terms of layout the system offers three layers of height at channels that are designed to mimic the way humans experience sound in the real world. The format was developed in 2005 by Wilfried Van Baelen, CEO and Founder of Galaxy Studios and Auro Technologies based in Belgium. It takes a different approach in creating an immersive sound field and is the only format that was developed not by a massive global company.
DTS VS DOLBY ATMOS PRO
This format is different in two ways from DTS:X Pro and Dolby Atmos. To meet the standard set down by IMAX, products must meet criteria across calibration, resolution, colour, brightness and contrast. The format can be seen as a way of rivalling the way Dolby Vision is combined with Dolby Atmos to offer a complete package, in particular as a way of the getting the best from HDR. AV equipment compatible with this format including the StormAudio MK2 will deliver enhanced object-based audio as well as expanded visuals based around the IMAX platform with its wide aspect ratios. IMAX Enhanced simply takes the DTS:X Pro audio platform, builds on that and also adds IMAX visuals into the mix.

There has been some confusion around where IMAX enhance fits into the picture. Again, Pulse Cinema ingredients fully support and this format.
DTS VS DOLBY ATMOS MOVIE
To create the system, the company’s DTS:X's Multi-Dimensional Audio (MDA) platform is used, which is open and licence-free allowing movie producers to control the placement, movement and volume of sound objects. Another difference is that this system began life as a home cinema offering and then made its way into commercial setups, its rival Dolby Atmos made the journey in the opposite direction. Obviously, this is useful for owners of these types of setups, but clearly the ideal approach is for a speaker array set up in a similar way to a Dolby Atmos system. The system is capable of playing back through legacy speaker layouts such as 7.1.

Where the system differs from Dolby Atmos, is that it takes a more flexible approach to speaker layout. This system takes a similar approach to Dolby Atmos allowing up to 32 speakers to be arranged in layouts each receiving its own part of the audio mix. Basically, the system creates a 3D audio experience similar to how sound works in the real world. This is the same for audio ‘objects’ which need to be placed behind, to the side or elevated above the viewer. If a gunshot is meant to emanate from the right-hand upper part of what is happening on the screen, the system can place it precisely there in the room. This is where the name object based comes from, it simply means the system can place given sounds precisely in the room because each speaker has its own discrete feed. The main benefit over legacy systems is that if you are dealing good quality content and the system has been expertly calibrated, sounds within the dome of audio created by Dolby Atmos can be placed more precisely within the room delivering a more natural feel to what the audience experiences. There is of course the option to add more bass via subwoofers where appropriate. The most basic set up for Dolby Atmos is 5.1.2 (two height channels) and 5.1.4 (four height channels), from there you can build to layouts like 7.1.2 (two ceiling speakers, extra surround channels), 7.1.4 (like 7.1.2, but with more in-ceiling channels) and 9.1.2 which adds a pair of front wide speakers to a 7.1.2 layout. The system is based on ‘object-based surround sound technology’ which expands on the 5.1 or 7.1 surround sound setups from the past and adds more surround channels as well as audio from overhead. The system made its debut in commercial theatres back in 2012, however the system is now widely available from many AV brands including of course Anthem and StormAudio from our own line up. But what is the difference if any different systems available? Here we take an overview of the differences between Dolby Atmos, DTS:X Pro, Auro 3D and IMAX Enhanced. One of the major breakthroughs in recent times of course has been the introduction of immersive surround sound technologies that have sought to add new dimensions to the home cinema experience.

As providers of some of the best home cinema equipment on the planet, Pulse Cinemas is of course deeply immersed in all the new technologies that in the last few years have taken performance to the next level.
